Elven Huntress: Sunveil · Field guide
Progress & exploration
Continue the run you already have, understand the Demo boundary, or prepare a return trip. Choose the goal before starting a new character or replacing files.
Choose the next step for your run
Normal exit is the documented way to preserve current Demo progress. Level 6 is the announced Demo boundary. Replaying a location and moving a character into another edition are separate tasks with different version limits.
| What you see or want | First check | Use this guide |
|---|---|---|
| Stop now and continue later | Normal exit versus checkpoint/manual rollback | How saving works |
| Progress reaches level 6 | Demo edition and its announced cap | Level cap & Circle of Knowledge |
| Return for loot or encounters | Container type and 1.04/1.06 replay rules | Replay loot & enemy respawns |
| New Game starts outside the fortress | The specific 1.06 spawn case | The supplied ladder route |
| Keep the Demo character for release | Untested release compatibility and achievement trade-off | Transfer statement & risks |
Before your next trip
- Know the edition and build you are running; a new announcement is not proof that your installed copy has updated.
- Keep gear you want at the estate using the storage answer.
- Choose a compatible weapon set and check your potion supply before a repeat encounter.
- Use the current location and inventory as your own before/after reference. Do not call a random loot result a guaranteed farm.
If progress looks wrong
A different resumed character, a one-time intro without a character, a New Game exterior spawn and an announced level cap have different explanations. Preserve the current files while identifying the case. A backup is not an independent in-game manual slot.
What is known about the first location?
The official Demo announcement includes the first playable location and progression to level 6. Version 1.06 adds a secret place there; a developer reply confirms the requested climb/loot area was implemented. An exact verified route is not available here, so the October tour should not be treated as a 1.06 secret-area walkthrough. Read the dated exchange.
Difficulty, length and starting over
The October 23 developer reply estimates a fairly quick full playthrough at 6–10 hours and warns that players often take longer than expected. That is an estimate, not our measured completion time or a reason to rush. The same reply says there is no permanent character death then; a possible hardcore mode is a proposal. The developer also describes the first location as intentionally easier. Original answer.
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What are you working on?
Saves & progression
Preserve your run, understand the Demo boundary and know what changes on a return trip.
- How saving worksExit-save, checkpoints and the limits of one save.
- Understand the Demo level capLevel 6, the first location and the Circle of Knowledge.
- Plan a repeat runChest loot, crates and the 1.06 enemy-respawn change.
- Get back inside the fortressThe 1.06 outside spawn and one-time intro issue.
- Before transferring Demo progressThe developer’s statement and achievement trade-off.