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ELVEN HUNTRESSSUNVEIL · FIELD GUIDE

Exploration & looting

Follow the Demo’s portal trip and return to the manor

Evidence checked November 3, 2026 (Pacific) · PC Demo and announced release; original source dates retained

The short answer

In the creator’s 1.05 Demo run, the manor portal opens a destination map with one available area; the mission’s return portal leads back to the hub after nearby obelisks are cleared. The actual sequence is visible around 2:08 and 12:33–13:20 in Game isa Foot’s tour. These are attributed Demo steps, not a full-release world map or our playtest.

On this page

Leave from the manor portal

Sunveil fortress and its glowing portal in an official scene
Official hub scene for portal recognition. The step sequence comes from the dated creator footage, not this screenshot.Image source ↗Open full image ↗
  1. Prepare the equipment and supplies you intend to carry. Estate storage and potion checks are separate preparation tasks.
  2. Use the glowing portal in the manor hub. In the footage this opens the destination map.
  3. Select the available Demo destination using the interaction shown by your build. The official Demo includes the first location; the other map points do not prove that you can unlock every full-game area in the Demo.
  4. After arriving, use the location map/minimap to orient yourself. Do not confuse that mission view with the earlier destination-selection map.

Watch the destination and mission transition

Check the return gate and its obelisks

At 12:33–13:06 the creator attacks the red obelisks beside the return portal, then uses the gate; by about 13:20 the character is back in the manor. The 1.04 notes separately say obelisks near the portal are marked as enemies on the minimap. If the return interaction is unavailable in a matching Demo scene, check the remaining marked objects around that gate before assuming the map requires a save-file repair.

If your route does not match

Record the build, whether you are in the manor or a mission, and which portal/map screen is present. The tour is 1.05; 1.06 changes repeat-run enemy appearances and adds a secret place without documenting every route here. No default key, exact blurred destination name or universal shortcut is supplied. A New Game character outside the fortress belongs to the separate ladder branch.

The trip is complete when…

You can distinguish selecting a destination, navigating the mission and using its return gate. Once back at the manor, identify your loot and store or compare it before the next trip.

Sources & version

Source-based explanation; no independent gameplay or file-transfer test. Original source dates retain their scope. Later notes establish the changes they explicitly describe; silence is not proof that every mechanic stayed identical.

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