Exploration & looting
Follow the Demo’s portal trip and return to the manor
In the creator’s 1.05 Demo run, the manor portal opens a destination map with one available area; the mission’s return portal leads back to the hub after nearby obelisks are cleared. The actual sequence is visible around 2:08 and 12:33–13:20 in Game isa Foot’s tour. These are attributed Demo steps, not a full-release world map or our playtest.
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Leave from the manor portal

- Prepare the equipment and supplies you intend to carry. Estate storage and potion checks are separate preparation tasks.
- Use the glowing portal in the manor hub. In the footage this opens the destination map.
- Select the available Demo destination using the interaction shown by your build. The official Demo includes the first location; the other map points do not prove that you can unlock every full-game area in the Demo.
- After arriving, use the location map/minimap to orient yourself. Do not confuse that mission view with the earlier destination-selection map.
Watch the destination and mission transition
Watch & learn
Watch the Demo portal journey
Start at 2:08 for destination selection. The same tour shows return obelisks at 12:33 and the hub again around 13:20.
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Demo destination map and the trip home
Creator footage and native English auto-generated captions support the 1.05 route. Blurred destination labels and control text are not a current key map.
Check the return gate and its obelisks
At 12:33–13:06 the creator attacks the red obelisks beside the return portal, then uses the gate; by about 13:20 the character is back in the manor. The 1.04 notes separately say obelisks near the portal are marked as enemies on the minimap. If the return interaction is unavailable in a matching Demo scene, check the remaining marked objects around that gate before assuming the map requires a save-file repair.
If your route does not match
Record the build, whether you are in the manor or a mission, and which portal/map screen is present. The tour is 1.05; 1.06 changes repeat-run enemy appearances and adds a secret place without documenting every route here. No default key, exact blurred destination name or universal shortcut is supplied. A New Game character outside the fortress belongs to the separate ladder branch.
The trip is complete when…
You can distinguish selecting a destination, navigating the mission and using its return gate. Once back at the manor, identify your loot and store or compare it before the next trip.
Sources & version
Source-based explanation; no independent gameplay or file-transfer test. Original source dates retain their scope. Later notes establish the changes they explicitly describe; silence is not proof that every mechanic stayed identical.